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Thread: Enforcer Weapons & Abilities?

  1. #1
    Training Grounds lithium9mm's Avatar
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    Default Enforcer Weapons & Abilities?

    anyone know of what kind of weapons and abilities an enforcer will have? sounds kinda like a shotgun toiting flak cannon typah guy to me, which aint all that bad.

  2. #2
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    Default Re: Enforcer Weps & abilities?

    well, i dont think anyone atm can say for sure what its going to be like, but i can give u my guess...

    i think, they will move faster then heavy and such, might have some special moves, like dodge stuff and such... and as u self state then shotgun might be a weap they would be able to use very well, other weapons hmm... maybe something like ligtning gun / plasma gun, from UT/Quake.. something alike that is my guess...

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    Training Grounds Sephina's Avatar
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    Default Re: Enforcer Weps & abilities?

    I wonder if they'll give enforcers some melee weapons - maybe something like the energy sword off halo2 or something, and something to make it easier for them to get close to thier enemies since they are a close range class, maybe a skill where if you have your target reticle on someone you can do a super-speed dash type thing with special rocket boots or something, but who knows?

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    Training Grounds Mrdangles's Avatar
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    Default Re: Enforcer Weps & abilities?

    If we got energy swords like from halo 2, and we got to socket them with the cloaking devices....... that would be amazing O_O.

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    Training Grounds Sephina's Avatar
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    Default Re: Enforcer Weps & abilities?

    Quote Originally Posted by Mrdangles View Post
    If we got energy swords like from halo 2, and we got to socket them with the cloaking devices....... that would be amazing O_O.
    Don't know about enforcers getting cloak, but I'm pretty sure the phantom (sniper) class gets cloak until they fire off thier sniper rifle, apparently that breaks cloak.

  6. #6
    Training Grounds Mrdangles's Avatar
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    Default Re: Enforcer Weps & abilities?

    So only certain classes get certain sockets?

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    Training Grounds Alpha Wolfgang's Avatar
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    Default Re: Enforcer Weps & abilities?

    weapons= shotgun, assault rifle, grenades, sub machine gun, melee weapon

    armor= heavy
    speed= medium/slow

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    Training Grounds Fauqs's Avatar
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    Default Re: Enforcer Weps & abilities?

    Which do you think will get to wield the gattling guns? Enforcers or Avengers?

    I could see either one using them. Guess it would depend on it's range.

  9. #9
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    Default Re: Enforcer Weps & abilities?

    i think avenger's will get the gattling gun and enforcer's will get a assault rilfle or shot gun

  10. #10
    Training Grounds Alpha Wolfgang's Avatar
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    Default Re: Enforcer Weps & abilities?

    mmmmmm..... gatling guns......

  11. #11
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    Default Re: Enforcer Weps & abilities?

    i know it sounds good but i'm beeging pilot so i'm not gonna be using one

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    Member Untamed98's Avatar
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    Default Re: Enforcer Weps & abilities?

    do the enforcers have any special abilities?

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    Moderator Decent_xVICIOUSx's Avatar
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    Default Re: Enforcer Weps & abilities?

    also different ammo types like AP rounds and du tips also you should be able to mount it with a bipod i think a bipod should deef be somthing should be able to buy along with bigger ammo case like a ammo backpack with 10000 rounds in it or Ap rockets or just a grenade launcher should have ammo casses but for specific ammo like 5.62 AND 7.62 or shotgun shells also it should be able maybe put sum1 in a choke hold from behind and be able to break neck shoot in ehad cut throat or just mug em and throw em of the building or use them as a hostage this is ganna be the bets class with 200 ppl + minigun + lots of ammo= a good time

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    Training Grounds =S I E G E='s Avatar
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    Default Re: Enforcer Weps & abilities?

    I can imagine them giving us perhaps increased armor regen benefits or some kind of shield bonus since we will be taking a lot more hits moving slower then the other classes.

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    Training Grounds =S I E G E='s Avatar
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    Default Re: Enforcer Weps & abilities?

    Also, perhaps Enforcers may have the ability to carry more ammo for allies into combat. Maybe we can even loot ammo off fallen enemies. This is all speculation of course though.

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    Moderator Decent_xVICIOUSx's Avatar
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    Default Re: Enforcer Weps & abilities?

    that thats a good idea siege and u can store extra ammo in yer apartment what will our default weapon be tho? i saw sum pics of a 600 bps weapons but is that for us also ? hopefully well have ammo cases and incresed clip upgrades should be able to be purchased

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    Training Grounds =S I E G E='s Avatar
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    Default Re: Enforcer Weps & abilities?

    Quote Originally Posted by Decent_xVICIOUSx View Post
    ...what will our default weapon be tho? i saw sum pics of a 600 bps weapons but is that for us...
    Found an article on that. http://www.shacknews.com/extras/2006/070706_huxley_1.x

    "No matter which character you choose, obtaining qualification to use certain weapons depends entirely on the licenses you acquire. In other words, the weapons and armor you use do not depend on what character you created at the beginning."

    So in other words, all weapons are available to us depending if you purchase the licenses for it. For example, an enforcer could run around with a sniper rifle but the classes will most likely give benefits to weapons normally used by it. I've also heard that depending on your class, there will be reduced costs for those weapons as well.

  18. #18
    Training Grounds =S I E G E='s Avatar
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    Default Re: Enforcer Weps & abilities?

    I shouldnt really use the word "class" as the article goes on to say how every player will begin in almost identical conditions. Only by progression will they begin to shape their playing style through the use of licenses. My best guess would be that the first couple of lvls we get a feel for the game and then through the use of liscense points depending on what you choose, i.e. heavy armor, heavy weapons etc. you become an Enforcer.

  19. #19
    Training Grounds =S I E G E='s Avatar
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    Default Re: Enforcer Weps & abilities?

    I was watching "Future Weapons" the other night on Spike TV about the AA 12. I wouldnt mind having these in Huxley. This weapon is amazing, theres almost no recoil and it requires zero cleaning or lubrication not to mention a variety of different shells that can be fired including ones with a 9 foot burst radius.

    http://www.youtube.com/watch?v=OuArk6zv8-w

  20. #20
    Moderator Decent_xVICIOUSx's Avatar
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    Default Re: Enforcer Weps & abilities?

    http://dsc.discovery.com/fansites/fu...ne2/xm307.html
    hope they have improved versions of these babies imagine u and your squad tryin to flank about 30 ppl a squad of 10 then suddenly up from above it rains armor piercing bullets and your whole squad is mowed down within 5 seconds mmmmm good

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