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Thread: Avengers - Weapons & Skills

  1. #81
    Member Razgrizs is on a distinguished road Razgrizs's Avatar
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    Default Re: Avengers - Weapons & Skills

    Enforcer- Head Shot Defense : For a period of time, you have increased defense against headshots.

    see this doesnt mean immunity where "oh look you cant shoot my head and i die" this means that your armor gets a huge boost and it will most likely take two shots to drop your ass. Snipers arnt cowards because they stay off to a distance, sinipers are the most stratigic part of the game. also a snipers worst enemy are other snipers not enforcers or avengers. sniper vs sniper long range sniping is very intence. also snipers have a skill that can counter act that skill. Powerful Sniper Shot : Increased damage with Snipers. though both skill will most likely have a cool down time of about fiveminutes or so, if not players would have one gay ass advantage that no player wants to deal with.
    Last edited by Razgrizs; 13-01-2008 at 10:35 AM.

  2. #82
    Member Fox_Makenshi is on a distinguished road Fox_Makenshi's Avatar
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    Default Re: Avengers - Weapons & Skills

    Just curious, were grappling hooks ever announced? If not I wouldn't get my hopes up >.> If we were to have them I think it would take up an armor slot or something, just like night vision. All classes should have them but the speed at which you climb is effected by your class (Enforcers would have a hell of a time scaling a wall, whereas a Phantom would practically run up the wall.).

    Love,
    Fox Makenshi

  3. #83
    Training Grounds Xerthil is on a distinguished road
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    Default Re: Avengers - Weapons & Skills

    Talking FPS wise, the Avenger is basically an Assault unit. All round can can snipe at good distance and give good suppressive fire at close quarters while being lethal all the same. Talking about the other Classes, though the Phantom would be really the Sniper. Long Range Recon/Sniper Unit. The Enforcer would be pretty much a slow but lethal opponent. Short Range, hug guns, great suppressive ability, but sadly low accuracy. Also I guess really good anti vehicle class. I'd still go Avenger coz they're the all rounder class and I normally play that. I see lots of potential in this class too. Avengers are a perfect class to use in any situation.

    If this paragraph was kinda hard to understand then heres an easier way to say it

    Avenger:
    -All Rounder Class
    -Good in any situation
    -Anti Sniper Class (The Reveal Enemy Ability detects stealth)
    -Assault Class
    -Not best in anything
    -Good Overall Support

    Enforcer:
    -Best for Crowd Control
    -Awesome suppressive capability
    -High Armor
    -Big guns for Anti Tank too
    -Low Accuracy
    -Frontliner, Tanker Class
    -Slow Movement
    -Best Close Range Support Unit

    Phantom:
    -Sniper Class
    -Recon Class
    -Stealthed
    -Fast movement
    -Best Long Ranged Support Unit
    -Best Accuracy
    -Low Rate of Fire
    -Low Armor

    Of course much of this is subject to change. So I can be wrong here.

  4. #84
    Training Grounds CoheedandCambria is on a distinguished road CoheedandCambria's Avatar
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    Default Re: Avengers - Weapons & Skills

    Well Im Going to be a Sapien SYN Avenger. And Im hoping there will be a weapon similar to the Battle Rifle off the Halo trilogy.

  5. #85
    Training Grounds dawnofduty is on a distinguished road dawnofduty's Avatar
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    Default Re: Avengers - Weapons & Skills

    I say that the avenger should be the jack-of-all-traits. They should be able to access the terrain easily by using tools such as a grappling hook. For weapons they should use things such as assault rifles, SMGs, and high-power/energy rifles so that they are very adaptable.

  6. #86
    Training Grounds Anti-Venom is on a distinguished road Anti-Venom's Avatar
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    Default Re: Avengers - Weapons & Skills

    I will enjoy playing an avenger for the simple reason of versatility. Xerthil I hate to argue but when you say that enforcer will be the anti-vehicle class that may not be so true seeing how any class can receive training with any weapons I would not be surprised to see Avengers running with a rocket launcher to take out some tanks. I'm more than sure that I will probably end up doing this myself, just pointing that out.

  7. #87
    Training Grounds Underdog is on a distinguished road Underdog's Avatar
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    Default Re: Avengers - Weapons & Skills

    Speaking of some sort of trap ability, I think mines or something like the claymore or C4 from call of duty 4 would be useful. Seeing as you can detect people, you would be able to plant a mine so that they would run into it and get you a kill.

  8. #88
    Training Grounds Huxley is on a distinguished road Huxley's Avatar
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    Default Re: Avengers - Weapons & Skills

    I think the grappling hook is a good idea but it would also be good to have the Enforcer and Phantom be able to jump high or something so you don't have everyone in a game as an enforcer because they are cheap.

  9. #89
    Member Omnisoul[WGN] is on a distinguished road Omnisoul[WGN]'s Avatar
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    Default Re: Avengers - Weapons & Skills

    Quote Originally Posted by Huxley View Post
    I think the grappling hook is a good idea but it would also be good to have the Enforcer and Phantom be able to jump high or something so you don't have everyone in a game as an enforcer because they are cheap.
    Think "Super Mario Brothers The Movie;" The Avengers should have for better mobility purposes, anti-gravity boots or a small rocket propelled thruster attached to their boots or belt. The grappling hook idea is cool too. Just a thought. Also, the anti gravity boots or thrusters could double as a weapon too..like, a second option would pop up in battle and you could do like a "propelled kick or a Thruster Burn"

  10. #90
    Member Killzorz is on a distinguished road Killzorz's Avatar
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    Default Re: Avengers - Weapons & Skills

    lol i would love that, like 20 avengers kicking around missing everyone as they slowly get picked off by phantoms
    Last edited by Killzorz; 07-05-2009 at 10:05 PM. Reason: im dumb and made a bunch of spelling mistakes

  11. #91
    Training Grounds Sanitaw is on a distinguished road Sanitaw's Avatar
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    Default Re: Avengers - Weapons & Skills

    hmm, well, I plan on being a pilot of sorts... so, i dont know what class to choose. I was actually considering phantom, for close range (stealth + SMG) but crashing in enemy territory could be... bad if I have low HP, or armor, or whatever.... So, I figure an Avenger could be better to try for a mad dash home. I wont know for shure until, oh, I dont know... the game actually comes out?

  12. #92
    Training Grounds ThreeF is on a distinguished road ThreeF's Avatar
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    Default Re: Avengers - Weapons & Skills

    Quote Originally Posted by Huxley View Post
    I think the grappling hook is a good idea but it would also be good to have the Enforcer and Phantom be able to jump high or something so you don't have everyone in a game as an enforcer because they are cheap.
    That is a good idea,
    Avengers will have a grapple or such, Enforcer will have a jump pack or something and the Phantom can have... well maybe able to climb some walls or something
    Different Items for each class which all allow them to gain height but have different Pros and Cons
    Sounds like a solid Plan to me
    (ps guys dont forget snipers can just take a flying vehicle to great heights lol)

  13. #93
    Training Grounds MajorBeret is on a distinguished road MajorBeret's Avatar
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    Default Re: Avengers - Weapons & Skills

    Well, here's what might explain all the classes, thanks to Wikipedia's article about classes:


    Enforcer
    Sprint : Provides a quick boost of speed.
    Head Shot Defense : For a period of time, you have increased defense against headshots.
    Invulnerability : Protected from all physical damage for a period of time.
    Avenger
    Entice Rocket : Allows you to attract all rockets to a certain location.
    Increased Precision : Your weapon has dramatically increased accuracy for amount of time.
    Matched HP : You match the HP (Health Points) of your nearby enemy.
    Phantom
    Hologram : Creates a dummy image of your player to trick enemies.
    Cloak : Become invisible to others (valuable to a sniper).
    Powerful Sniper Shot : Increased damage with sniper rifles.

    There are also miscellaneous abilities.

    It is currently unknown whether these skills will be available to all classes, or just certain ones.
    Majorly wearing a beret everytime.

  14. #94
    Training Grounds vnicker is on a distinguished road vnicker's Avatar
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    Default Re: Avengers - Weapons & Skills

    Avengers get to double jump and teleport which allows them to get to places others can not follow
    There not so much for the fighting group but recon group, the optical rifle allows them to show where 1 person is then a skill allows multi ppl
    When the game comes out no PLZ don't stack rooms, in a lot of FPS games u'll find a ton of rooms with the same rules (same map, score, mood, etc)

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