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Thread: Weapons Skill set bases of stats

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    Training Grounds SinowBeat is on a distinguished road SinowBeat's Avatar
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    Default Weapons Skill set bases of stats

    Avengers

    they are not Great at Long range or Close up but good.I personally find them the easiest class to play for how easily they can dodge attacks, and redirect missles right back at enemies.

    If you liked the rocket launcher in halo/ut/doom/quake this guy is your man with his rocket launcher, machine gun, optical rifle,regulator and flinger.

    Only having one gun that isnt multi purpose is the flinger. they have an equal skill set of deffensive and offensive skills to make them an even more balanced class.

    They lack the armor that the Enforcer has, and lack the speed the Phantom have, so if you are new to shooters or huxley game style i would say that this has the easiest guns to start off with and end but you lack in the fire power.
    __________________________________________________ ______________________
    Skill Set
    Double Jump: This makes you so you can pull off another jump in mid air (~ height of this jump increases)

    Entrice Rocket: you direct rockets to certain area (very good against other avengers who have their rocket out) (~ pulls more rockets to that area)
    Increased Precision: All your guns for a short time~ have increased accuracy

    Infared Vision: You will now see heat signals, and now able to spot off cloakers on the field for decrease in sight

    Matched HP: You will match the HP of someone up close (personally it isnt very useful because if hp goes down quite quickly, armor is what keeps you alive

    Teleport forward: You will teleport a certain distance~

    __________________________________________________ _______
    Weapons

    Rocket Launcher- Though not as powerful as the gernade launcher this is a better gun because their is no fuse time and no curve this gun goes perfectly straight (Alt is a Zoom i think)

    Optical Rifle- Even though it's called a rifle its more of a mini-gun it has high ammo count, and high powered, the bad thing is it is heavy taking up alot of space in your max space your character can hold

    Machine Gun- This is a pretty decent gun in game for about anything, great for up close if you dont have the heavy Enforcer specific weapons, and great for enforcers to deal damage to far away enemies (Alt=one click zoom, decreasing the cone)

    flinger- This is a gernade launcher, if offers more damage then the rocket but barely any air time due to its short fuse on the gernade (Watch out for splash) (No Alt)

    Regulator- This is a sniper that is more rapid then the "Sniper" and carries abit more bullet with a trade off with lower damage and low max zoom ( Leaves a trail and perfectly straight)(Alt Is Click and hold Zoom, this means the longer you hold the alt button the better magnification you get, then you let go to stay at that zoom) This gun can also work well up close due to it being more rapid and medium ammo count for the phantom.
    Huxley!! Hurry D:! stop being such a tease.

  2. #2
    Training Grounds vnicker is on a distinguished road vnicker's Avatar
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    Default Re: Weapons Skill set bases of stats

    Well NO COMPLAING bout bunny hoppers cause thats 1 thing this class is made for :] lol
    When the game comes out no PLZ don't stack rooms, in a lot of FPS games u'll find a ton of rooms with the same rules (same map, score, mood, etc)

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