Interview With Crytek With Crysis Online
Vinnie: How did you get into the game developing community?
Michael: It had nothing to do with my education first of all, in fact, I didn’t graduate. My physics teacher called me in one day and said “if you don’t stop drawing in my classes, I will kick you out and you will never achieve anything!”
Vinnie: So you were good at drawing?
Michael: Not amazingly good, just enough to impress. I managed to graduate from a graphic design college. That’s my professional education. Then I worked for like 3-4 years as a designer and then art director in the multimedia industry. I was 22 when I graduated.
Michael then posts a link to his portfolio which I will not share at the request of Michael.
Vinnie: Wow, those are awesome. So you made these with photoshop or are these hand-drawings?
Michael: I used 3ds max and Photoshop
Michael: so you want to be a coder?
Vinnie: hmm, not really.
Michael: Well what position do you want?
Vinnie: I don’t really know yet, but coding graphics, AI and Physics is what I’m looking into.
Vinnie: But about your progress. Did you show your work to Crytek and then just join them?
Michael: Kinda. I also worked on some 3d stuff. I sent a resume with some 3d stuff, real-time too, and I guess they liked it. Back then, Crytek was a different studio.
Vinnie: So that was a long time ago. Even before FarCry came out?
Michael: Yes, it was Xisle back then. It was like this dinosaur island. Let me tell you how it all started. Crytek had created a demo for Nvidia, with a huge island and dinosaurs walking all over it, with bump maps and refractions.etc Back then it was a big achievement.
Vinnie: I do know about an ATI demo which Crytek made?
Michael: Come on, dinosaur island demo. It was super well known 5 years ago. But then again, you were only 11
Vinnie: Does Crytek use Max or Maya?
Michael: We use max here, not Maya.
Vinnie: Could you tell me what programs Crytek uses? And what programming languages?
Michael: Well, we use 3DS Max, Photoshop and sometimes Xsi. I have no idea what coding languages and things like that are being used. All that is like another universe to me.
Vinnie: hehe, I didn’t realize Crytek was THAT big.
Michael: It’s big. It takes about 2 minutes to cross the office. We have 150 people of 24 nationalities.
Vinnie: I guess it grew a lot when the development of Crysis begain?
Michael: Yep. When I came here there were only 8 people or so.
Vinnie: So what do you recommend me to do if I want to work for a company like Crytek?
Michael: First finish school. I think?. Be good at what you do. No one cares about certificates and diplomas.
Vinnie: Really?
Michael: Yes.
Vinnie: So I have to send Crytek my portfolio?
Michael: Yes, sure.
Vinnie: Is it possible for me to make a trip to Germany with my dad and take a look at the Crytek office, to see what the people at Crytek do, and see if this is what I want to do?
Michael: Not reallyI’m not the right person to answer this question anyway.
Vinnie: Who should I contact about that?
Michael: I have a better offer… You send in an amazing portfolio one day, and if it’s good, Crytek will bring you over for an interview and pay for the trip. You will then kill like 20 birds with one stone
Vinnie: And in that portfolio there must be?
Michael: Whatever is appropriate to the position you want to apply for. Or an overall demonstration of your skill.
Vinnie: haha, well here’s the point. I only just started learning c++
Michael: Well give it some time then. Just send it when you’re ready.
Vinnie: What kind of computers are being used at Crytek?
Michael: Man, everyone has a different machine here. I don’t even know the specs of my machine. I honestly have no idea. Well I've got an NVIDIA 7800GTX, I know that much.
Vinnie: haha, same card as me.
Michael: So, you will enjoy Crysis
Vinnie: You really think so?
Michael: Well it runs here, and there is no amazing secret hardware or software I have
Vinnie: So you think my pc will run Crysis fine. Maxed out at 1024x768?
Michael: I think so
Vinnie: So Crysis runs fine for you? At the highest details?
Michael: Sure, but it’s not even optimized yet
Vinnie: Do you know the specs of the rigs at E3?
Michael: No, I’m not sure.
Vinnie: So Crysis is in the last stage of development right now?
Michael: Yep
Vinnie: How is the optimizing and bug fixing done.etc Or is that to much coding related?
Michael: Phone… Hangon…
( Michael returns… )
Vinnie: So, where were we? About the optimizing, how is this done? Do you know?
Michael: From the coding side no idea, from our side its LODs, textures stuff like that.
Vinnie: What texture sizes are used for models? What’s the maximum texture size?
Michael: Depends. Some are 4096 pixels, while others are only 32 x 32 pixels.
Vinnie: So the max is 4096?
Michael: I guess so, I haven’t seen anything bigger so far.
Vinnie: What about the maximum map size? In square kilometers for example?
Michael: I got no idea how big they are in KM’s, but they are ****ing big
Vinnie: Is there a tool like CryEd included with the game? ( When it’s shipped )
Michael: I’m not sure, I don’t make such decisions. Don’t forget, my job is to make Crysis look good
Vinnie: Have you ever heard of Speedtree?
Michael: Yes, I considered it in the beginning.
Vinnie: Are the trees in Crysis rendered with this program?
Michael: No, speedtree is based on sprites. It’s a different approach. It’s not suitable for us.
Vinnie: Do you know how the “fully destructible environments” are done in Crysis? Like cutting down trees.
Michael: Yes, it’s very simple. All the trees are REALLY breaking. You shoot it, it breaks. However, keep these questions for the Art Team Q&A so I don’t get the whole spotlight here
Vinnie: What features will be added with DX10?
Michael: Too technical for me
Vinnie: I really didn’t know Crytek was so big
Michael: Yeah, same here. It gets bigger everyday.
Vinnie: It’s really a big dream for me, to work at Crytek
Michael: It depends on you. If you’re good, you will
Michael: Anyway vinnie, I got to run soon.
Vinnie: Thanks, I’ll leave it here then. Thanks for everything
Michael: No problem.
Vinnie: You’re a really nice guy. Thanks for taking the time to talk to me. It’s been an honor.
Michael: I hope we release Crysis soon so all you guys can enjoy it. After all, we are making this game for you.
Vinnie: That’s awesome. Hopefully there will be a beta
Michael: hopefully
Tom: Thank you also Michael for participating in this chat and giving vinnie a possible life changing opportunity.
Michael: No problem. I’ll catch you guys later![]()
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